Real time 3D limitless cave generation.

A different kind of environment that might be useful for games. My idea is that it makes for more varied spaces than the usual cuboidal dungeons.

This is work in progress. I am experimenting with rock textures to put on the tiles (key r to toggle on/off a rather poor example).
How it is done can be found here: https://github.com/grelf-net/forest/blob/main/TerrainGeneration.pdf (go to page 13).

Vanilla Javascript using a 2D canvas. No other libraries, frameworks or engines.

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