Starting at a place called HOME you will be taken for a helicopter ride. Take careful note of where you fly because you will land in a field and will then have to find your way home again. There are several different routes and modes of transport you could use.

After landing either click the buttons to navigate or use the keys indicated on them. As in many games, WASD keys may be used instead of arrows. W to go forwards, A and D turn left and right. Down arrow (or S) turns you right round to face backwards. Notice also +0- to look up, level or down.

After reaching home you will see how long you took and another slightly more difficult route will be offered.

This is all written in plain Javascript using the 2D canvas, demonstrating the potential of this environment. It is built using my own limitless terrain generator (effectively my own game engine) but the terrain is not the same as in any other programs using the same generator. The automated  flight mechanism is completely new and I have chosen the routes carefully. The graphical assets are all from my own photos and drawings. The map is drawn as far as possible to
orienteering standards. Scale: the black magnetic North lines are 300 metres apart.

Details of how the terrain generator works may be found here (PDF on github).

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